@startuml
sprite $format_clear [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000001B30000DFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00001DFE30001DFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
0000BFFFE30001DFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00002DFFFE30001DFFFFFFFFFFFFFFFFFFFFFFFF00000000
000002DFFFE30001DFFFFFFFFFFFFFFFFFFFFFFF00000000
0000002DFFFE30001DFFFFFFFFFFFFFFFFFFFFFF00000000
00000002DFFFE300000000CFFFFF30000000000000000000
000000002DFFFE30000003FFFFFC00000000000000000000
0000000002DFFFE300000AFFFFF500000000000000000000
00000000002EFFFE20000CFFFFE000000000000000000000
000000000002DFFFE20001CFFF8000000000000000000000
0000000000002DFFFE20001CFF1000000000000000000000
00000000000002DFFFE20000CA0000000000000000000000
000000000000002EFFFE2000020000000000000000000000
0000000000000002DFFFE200000000000000000000000000
00000000000000002DFFFE20000000000000000000000000
000000000000000004FFFFE2000000000000000000000000
000000000000000008FFFFFE200000000000000000000000
00000000000000000EFFFFFFE20000000000000000000000
00000000000000006FFFFFFFFE2000000000000000000000
0000000000000000CFFFFFEFFFE200000000000000000000
0000000000000003FFFFFC2DFFFE20000000000000000000
000000000000000AFFFFF502DFFFE2000000000000000000
000000000000001FFFFFE0002DFFFE200000000000000000
000000000000008FFFFF700002DFFFE20000000000000000
00000000000000EFFFFF1000002DFFFE2000000000000000
00000000000005FFFFFA00000002DFFFE200000000000000
0000000000000CFFFFF3000000002DFFFE20000000000000
000000000000000000000000000002DFFFE2000000000000
0000000000000000000000000000002EFFFB000000000000
00000000000000000000000000000002DFD2000000000000
000000000000000000000000000000002B10000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_FORMAT_CLEAR(_alias) ENTITY(rectangle,black,format_clear,_alias,MATERIAL FORMAT_CLEAR)
!define MATERIAL_FORMAT_CLEAR(_alias, _label) ENTITY(rectangle,black,format_clear,_label, _alias,MATERIAL FORMAT_CLEAR)
!define MATERIAL_FORMAT_CLEAR(_alias, _label, _shape) ENTITY(_shape,black,format_clear,_label, _alias,MATERIAL FORMAT_CLEAR)
!define MATERIAL_FORMAT_CLEAR(_alias, _label, _shape, _color) ENTITY(_shape,_color,format_clear,_label, _alias,MATERIAL FORMAT_CLEAR)
skinparam folderBackgroundColor<<MATERIAL FORMAT_CLEAR>> White
@enduml